Tester lab
Real products are tested before they are made. Put your block through the test rig, read how each result was worked out, then go back to the designer and improve it. Does it meet your own specification?
Pick a test
Choose a test on the right. The scene plays it, then shows what happened and the sum behind it.
Test report
| Test | Result | Measured |
|---|---|---|
| Nothing tested yet. | ||
Check against a mission
Evaluate
Teacher notes
Aim. Pupils test a product against a specification and evaluate it with evidence, then improve one number and test again.
Suggested lesson (50 min). 10 min: pupils set their block or item in the designer. 20 min: run the tests, fill the report, check one mission. 15 min: change one property, re-test, and write the evaluation. 5 min: share one finding.
Discussion. Which test would a real engineer run first? Why does a window need low brittleness, and does clear glass need to be soft? Why must tests be repeatable (fixed formulas and seed)?
Limits. This is a teaching model, not physics: all properties are whole numbers from 0 to 10 and every formula is shown on screen. Nothing leaves the device. Items are handheld only, and the demolition test is an engineering charge test with no people or creatures.
Numbers run from 0 to 10 and are set in the block designer. Everything stays on this device. Results use fixed formulas and a fixed random seed, so the same block gives the same result every time.