Designing for people
Unit 1 · New and emerging technologiesSee how changing needs, beliefs, trends and lifestyles influence what designers create. Technology push and market pull, an LED case study, consumer choice, changing jobs and cobots, trends, culture and faith, and inclusive design. Click-by-click builds, answer reveals, and teacher notes and answers on every slide.




What this lesson covers
Technology push and market pull, an LED case study, consumer choice, changing jobs and cobots, trends, culture and faith, and inclusive design. Click-by-click builds, answer reveals, and teacher notes and answers on every slide.
60-minute lesson, 21 slides. Part of DT Classroom’s GCSE Design and Technology course, taught through an interactive 3D lab rather than static slides alone.
Practise and extend
Also available for this lesson from the teacher resources: lesson slides, knowledge organiser, worksheet.
Exam board coverage
Where this lesson sits in each GCSE Design and Technology specification, as an indicative mapping by DT Classroom (not endorsed by any board - check the current specification before relying on it).
| Board | Specification reference |
|---|---|
| AQA | 3.1.1 New and emerging technologies |
| Edexcel | 1.1 Impact of new and emerging technologies 1.14 Environmental, social and economic challenges |
| OCR | 3.3 Wider implications for designing and making 1.1 Exploring the context for a design solution |
| WJEC Eduqas | TP1 Design and technology and our world |
| Cambridge International | 1.1 Influences on designing |
See the full specification map for every lesson and every board.
Other lessons in New and emerging technologies
DT Classroom is a GCSE Design and Technology course: interactive 3D lessons, teacher slide decks, worksheets and exam practice, built for pupils and teachers. Exam board references above are DT Classroom’s own indicative mapping, not provided or endorsed by AQA, Pearson Edexcel, OCR or WJEC Eduqas.